// who I am
about
TODO — write this in your own voice. Two or three paragraphs. What you build, why you build it, and what you are looking for next. Keep it specific: studios read the first two sentences and nothing else.
I am a Creative Media and Game Technologies student at NHL Stenden in Groningen. My work runs from PyQt6 desktop games to Unity VR interaction systems and Unreal first-person prototypes.
design
TODO — how you approach design. Formal design documents, faction systems, the rule that a faction only earns its place if it triggers a system of its own.
engineering
TODO — how you approach implementation. Diagnosis before rewrite, minimal scoped changes, preserving what already works when extending a system.
## contact
- email:ortegalautaro@gmail.com
- github:github.com/CHANGE-ME
- itch.io:CHANGE-ME.itch.io
- linkedin:www.linkedin.com/in/CHANGE-ME