// who I am

about

TODO — write this in your own voice. Two or three paragraphs. What you build, why you build it, and what you are looking for next. Keep it specific: studios read the first two sentences and nothing else.

I am a Creative Media and Game Technologies student at NHL Stenden in Groningen. My work runs from PyQt6 desktop games to Unity VR interaction systems and Unreal first-person prototypes.

design

TODO — how you approach design. Formal design documents, faction systems, the rule that a faction only earns its place if it triggers a system of its own.

engineering

TODO — how you approach implementation. Diagnosis before rewrite, minimal scoped changes, preserving what already works when extending a system.

## contact