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My Game Design Experience

My starting skill when I began studying was writing. I had a glimpse of what game design was thanks to table-top games such as Dungeons and Dragons, Call of Cthulu and Cyberpunk 2020. In this games I could bring my stories to life, and now I am developing this skill more by creating essential game design tools such as GDDs and flowcharts.

The Archivist GDD Pictures

01

Game Desing Documents

The Archivist, Ethernal Dark Ages, Dorm Dilemmas

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  • Created game concepts.

  • Charts and tables with game logic, goals.

  • Portayed a vision of the game idea. 

  • Included research, vision statement and other important but overlooked information.​

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02

UX and UI Design

The Archivist, Dorm Dilemmas

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  • Created diegetic interfaces.

  • Created dynamic tutorials.

  • Followed project's theme.

Various charts I created

03

Level Design

The Archivist, Ethernal Dark Ages, Dorm Dilemmas

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  • Charts, flowcharts and balancing.

  • Creation of Character Sheets.

  • General rules of the game.

04

Art, Narrative and World-Building

Ethernal Dark Ages, The Archivist, Dorm Dilemmas

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  • 2D art (props and characters).

  • Written several entries about EDA's lore.

  • Created and designed characters.

Worldbuilding Stories

Game Design first year student with focus on writing, programming and word-building. 
I am also graduated in Hospitality Management with 8 years of experience in the restaurant and hotel industry. Currently studying in Hanze, Groningen, The Netherlands. 

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Groningen, Netherlands, 2024

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