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My Game Design Experience
My starting skill when I began studying was writing. I had a glimpse of what game design was thanks to table-top games such as Dungeons and Dragons, Call of Cthulu and Cyberpunk 2020. In this games I could bring my stories to life, and now I am developing this skill more by creating essential game design tools such as GDDs and flowcharts.
The Archivist GDD Pictures







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Game Desing Documents
The Archivist, Ethernal Dark Ages, Dorm Dilemmas
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Created game concepts.
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Charts and tables with game logic, goals.
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Portayed a vision of the game idea.
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Included research, vision statement and other important but overlooked information.​
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02
UX and UI Design
The Archivist, Dorm Dilemmas
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Created diegetic interfaces.
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Created dynamic tutorials.
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Followed project's theme.









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Various charts I created







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03
Level Design
The Archivist, Ethernal Dark Ages, Dorm Dilemmas
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Charts, flowcharts and balancing.
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Creation of Character Sheets.
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General rules of the game.
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Art, Narrative and World-Building
Ethernal Dark Ages, The Archivist, Dorm Dilemmas
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2D art (props and characters).
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Written several entries about EDA's lore.
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Created and designed characters.
Worldbuilding Stories
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