Game Design and Programming
My name is Lautaro Ortega Cordi. Two years ago, I started my academic journey of becoming a Game Designer. Currently, I am a student of Creative Media and Game Technology at Hanze University, Netherlands.
My most developed skills are
Design , User Interface and Research , Unity and Team Management.
I also cultivated remarkable People Skills during my 9 years in the Hotel and Restaurant industry.
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Video Introduction
In this video, I talk about who I am, my past experiences and my most developed skills and project I am most proud of.
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Trial of the Gods
PC-UnityVR
10/06/2025
Unity
UX / UI
Level Design
Video Production
Game Design
VR Interaction Toolkit
Physics Destruction
Trial of the Gods is a game that brings combat, VR and Viking mythology into one visceral package full with action and thrill. As programmer and designer of the game, I focused on bringing fun and satisfying combat mechanics that used Unity's XR Interaction Toolkit to the fullest. I also implemented several programming and design techniques such as factory systems, diegetic user interface, enemy and environment destruction, post-processing, lighting and performance enhancements for VR.
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Created a fluid and responsive Spear Throwing mechanic.
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Created breakable UI, enemies and projectiles.
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Created five usable weapons for VR.
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Created many Enemy Factories.
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Lightining, Post-Processing and UI design.
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Produced a video trailer
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SCRUM Master to organize the team.
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Big role in research planning and executing.
Progress Showcase
Oil Lords
PC-Unreal
17/04/2025
Unreal
UX / UI
Level Design
Game Design
Blueprint Programming
Chaos Physics
This two months solo project is the results of the Unreal Elective in my studies. I focused on the Chaos Physics system of Unreal to bring satisfying and realistic destruction behaviour. I wanted to use destruction phyisics as a visual enhacement and as a mechanic. This simple but intense game challenges the player with obstacles (like falling bridges and narrow passages) and turret-like enemies. The educational propuse of this project was for me to learn the different tools that Unreal provides.
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Made more than 30 Geometric Collections for phyisics destruction.
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Modified Vehicle Template of Unreal to obtain the desired feeling when driving.
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Created enemy AI
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Respawn and Checkpoint Logic
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Main and Pause Menu
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Tutorial and Objective UI
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Experimented with the Landscape tool to create my own level.
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Interactive objects (Health packs, explosive barrels)
Progress Showcase
Rolling Through Fire
VR-Unity
01/02/2025
Team Management
UX / UI
Level Design
Game Design
Research
In this research-heavy team project, I focused on bringing an immersive and realistic experience to the people of my Campus university. The goal was to raise awareness of accesiblity gaps that wheelchair users face. I had Programmer and Designer roles, which allowed me to create two full levels. I used diegetic UI to create a Reactor Panel that the player could control and a seamless game menu as the form of a Smart Phone. On top of that, I also created dark room level where I used lighting as a mechanic, as the player had to light their way using their Smarth Phone flashlight.
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Created smart phone and tutorial diegetic UI.
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Created reactor level with destruction physics and reactor panel.
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Created dark room level using lighting and phyisics interaction as mechanics.
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Applied seven different research methods.
C# Programming
A King's Gambit
PC-Unity
02/02/2025
C# Programming
UX / UI
Level Design
Game Design
In this solo project that I developed as part of my Game Design and Programming classes, I got to experiment with Unity phyisics and design programing patterns. A King's Gambit combines fun and satisfying destruction chaos with a deep and thrilling war story, all told by a simple chess themed experience that allows the design and narrative of this game to shine. The lack of art assets is because I focused on Game Design and Programming, this is an ongoing project.
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Created four levels with different difficulties.​
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Used lighting to bring the feeling of scene together.
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Destruction phyisics used as a main mechanic.
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Created story and narrative.​
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Created one boss fight.
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Created simple UI for health, boss health,
coin collection. -
Applied Enemy Factory for enemy spawns and State Machine for player states.
The Seed Vault
VR-Unity
14/12/2024
C# Programming
Research
UX / UI
Level Design
In this VR game the player is a caretaker of a new plant species. With the use of my State Machine, I simulated the behaviour of a real plant that dries and grows. The futuristic aesthetic of the game was brought together by my use of lightning and futuristic User Interface design.
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Created 3D layout for several test versions.
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Scripted a state machine for plant behaviour.
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Main programmer of the project.
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Created dynamic resource system.
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Co-designed and implemented user interface.
The Archivist
PC-Unity
14/06/2024
C# Programming
Research
UX / UI
Level Design
During this project, I took a leadership role and managed to deliver a historical game about the real History Center in Leeuwarden in where the player takes the role of an Archivist, maintaining and investigating old artifacts and documents.
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Designed and programmed two whole levels.
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Wrote Design Document.
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Designed and implemented User Interface.
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Researched with Target Audience.
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Lead a team of 7 people.
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Implemented sounds and VFX.
Other Projects
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Eternal Dark Ages
As a table top RPG enthusiast, I created my own game based on Dungeons and Dragons. I made my own dice system, skill tree, character sheet and lore.​ I also drew several of the characters and maps.








