Game Design and Programming
My name is Lautaro Ortega Cordi. Two years ago, I started my academic journey of becoming a Game Designer. Currently, I am a student of Creative Media and Game Technology at Hanze University, Netherlands.
My most developed skills are
Design , User Interface and Research , Unity and Team Management.
I also cultivated remarkable People Skills during my 9 years in the Hotel and Restaurant industry.
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Video Introduction
In this video, I talk about who I am, my past experiences and my most developed skills and project I am most proud of.
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Trial of the Gods
PC-UnityVR
10/06/2025
Unity
UX / UI
Level Design
Video Production
Game Design
VR Interaction Toolkit
Physics Destruction
Trial of the Gods is a game that brings combat, VR and Viking mythology into one visceral package full with action and thrill. As programmer and designer of the game, I focused on bringing fun and satisfying combat mechanics that used Unity's XR Interaction Toolkit to the fullest. I also implemented several programming and design techniques such as factory systems, diegetic user interface, enemy and environment destruction, post-processing, lighting and performance enhancements for VR.
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Created a fluid and responsive Spear Throwing mechanic.
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Created breakable UI, enemies and projectiles.
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Created five usable weapons for VR.
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Created many Enemy Factories.
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Lightining, Post-Processing and UI design.
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Produced a video trailer
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SCRUM Master to organize the team.
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Big role in research planning and executing.
Progress Showcase
Oil Lords
PC-Unreal
17/04/2025
Unreal
UX / UI
Level Design
Game Design
Blueprint Programming
Chaos Physics
This two months solo project is the results of the Unreal Elective in my studies. I focused on the Chaos Physics system of Unreal to bring satisfying and realistic destruction behaviour. I wanted to use destruction phyisics as a visual enhacement and as a mechanic. This simple but intense game challenges the player with obstacles (like falling bridges and narrow passages) and turret-like enemies. The educational propuse of this project was for me to learn the different tools that Unreal provides.
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Made more than 30 Geometric Collections for phyisics destruction.
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Modified Vehicle Template of Unreal to obtain the desired feeling when driving.
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Created enemy AI
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Respawn and Checkpoint Logic
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Main and Pause Menu
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Tutorial and Objective UI
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Experimented with the Landscape tool to create my own level.
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Interactive objects (Health packs, explosive barrels)
Progress Showcase
Rolling Through Fire
VR-Unity
01/02/2025
Team Management
UX / UI
Level Design
Game Design
Research
In this research-heavy team project, I focused on bringing an immersive and realistic experience to the people of my Campus university. The goal was to raise awareness of accesiblity gaps that wheelchair users face. I had Programmer and Designer roles, which allowed me to create two full levels. I used diegetic UI to create a Reactor Panel that the player could control and a seamless game menu as the form of a Smart Phone. On top of that, I also created dark room level where I used lighting as a mechanic, as the player had to light their way using their Smarth Phone flashlight.
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Created smart phone and tutorial diegetic UI.
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Created reactor level with destruction physics and reactor panel.
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Created dark room level using lighting and phyisics interaction as mechanics.
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Applied seven different research methods.
Progress Showcase
This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.
C# Programming
A King's Gambit
PC-Unity
02/02/2025
C# Programming
UX / UI
Level Design
Game Design
In this solo project that I developed as part of my Game Design and Programming classes, I got to experiment with Unity phyisics and design programing patterns. A King's Gambit combines fun and satisfying destruction chaos with a deep and thrilling war story, all told by a simple chess themed experience that allows the design and narrative of this game to shine. The lack of art assets is because I focused on Game Design and Programming, this is an ongoing project.
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Created four levels with different difficulties.​
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Used lighting to bring the feeling of scene together.
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Destruction phyisics used as a main mechanic.
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Created story and narrative.​
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Created one boss fight.
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Created simple UI for health, boss health, coin collection.
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Applied Enemy Factory for enemy spawns and State Machine for player states.
The Seed Vault
VR-Unity
14/12/2024
C# Programming
Research
UX / UI
Level Design
In this VR game the player is a caretaker of a new plant species. With the use of my State Machine, I simulated the behaviour of a real plant that dries and grows. The futuristic aesthetic of the game was brought together by my use of lightning and futuristic User Interface design.
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Created 3D layout for several test versions.
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Scripted a state machine for plant behaviour.
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Main programmer of the project.
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Created dynamic resource system.
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Co-designed and implemented user interface.
Progress Showcase
This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.
The Archivist
PC-Unity
14/06/2024
C# Programming
Research
UX / UI
Level Design
During this project, I took a leadership role and managed to deliver a historical game about the real History Center in Leeuwarden in where the player takes the role of an Archivist, maintaining and investigating old artifacts and documents.
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Designed and programmed two whole levels.
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Wrote Design Document.
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Designed and implemented User Interface.
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Researched with Target Audience.
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Lead a team of 7 people.
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Implemented sounds and VFX.
Progress Showcase
This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.
Other Projects
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Eternal Dark Ages
As a table top RPG enthusiast, I created my own game based on Dungeons and Dragons. I made my own dice system, skill tree, character sheet and lore.​ I also drew several of the characters and maps.








