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Game Design and Programming

My name is Lautaro Ortega Cordi. Two years ago, I started my academic journey of becoming a Game Designer. Currently, I am a student of Creative Media and Game Techonology at Hanze University, Netherlands.

My most developed skills are

Game Design UX and UI , C# Programming and Team Management.

 

I also cultivated remarkable People Skills during my 9 years in the Hotel and Restuarant industry. 

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Video Introduction

In this video, I talk about who I am, my past experiences and my most developed skills and project I am most proud of.

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Oil Lords

PC-Unreal

17/04/2025

Unreal
UX / UI
Level Design 
Game Design
Blueprint Programming
Chaos Physics

This two months solo project is the results of the Unreal Elective in my studies. I focused on the Chaos Physics system of Unreal to bring satisfying and realistic destruction behaviour. I wanted to use destruction phyisics as a visual enhacement and as a mechanic. This simple but intense game challenges the player with obstacles (like falling bridges and narrow passages) and turret-like enemies. The educational propuse of this project was for me to learn the different tools that Unreal provides.

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  • Made more than 30 Geometric Collections for phyisics destruction.

  • Modified Vehicle Template of Unreal to obtain the desired feeling when driving.

  • Created enemy AI

  • Respawn and Checkpoint Logic

  • Main and Pause Menu

  • Tutorial and Objective UI

  • Experimented with the Landscape tool to create my own level.

  • Interactive objects (Health packs, explosive barrels)

 

Progress Showcase

Rolling Through Fire

VR-Unity

01/02/2025

C# Programming
Team Management
UX / UI
Level Design 
Game Design
Research

In this research-heavy team project, I focused on bringing an immersive and realistic experience to the people of my Campus university. The goal was to raise awareness of accesiblity gaps that wheelchair users face. I had Programmer and Designer roles, which allowed me to create two full levels. I used diegetic UI to create a Reactor Panel that the player could control and a seamless game menu as the form of a Smart Phone. On top of that, I also created dark room level where I used lighting as a mechanic, as the player had to light their way using their Smarth Phone flashlight.

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  • Created smart phone and tutorial diegetic UI.

  • Created reactor level with destruction physics and reactor panel. 

  • Created dark room level using lighting and phyisics interaction as mechanics. 

  • Applied seven different research methods.

 

Progress Showcase

This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.

A King's Gambit

PC-Unity

02/02/2025

C# Programming
UX / UI
Level Design 
Game Design

In this solo project that I developed as part of my Game Design and Programming classes, I got to experiment with Unity phyisics and design programing patterns. A King's Gambit combines fun and satisfying destruction chaos with a deep and thrilling war story, all told by a simple chess themed experience that allows the design and narrative of this game to shine. The lack of art assets is because I focused on Game Design and Programming, this is an ongoing project.

  • Created four levels with different difficulties.​

  • Used lighting to bring the feeling of scene together.

  • Destruction phyisics used as a main mechanic.

  • Created story and narrative.​

  • Created one boss fight.

  • Created simple UI for health, boss health, coin collection.

  • Applied Enemy Factory for enemy spawns and State Machine for player states. 

 

The Seed Vault

VR-Unity

14/12/2024

C# Programming
Research
UX / UI
Level Design 

In this VR game the player is a caretaker of a new plant species. With the use of my State Machine, I simulated the behaviour of a real plant that dries and grows. The futuristic aesthetic of the game was brought together by my use of lightning and futuristic User Interface design. 

  • Created 3D layout for several test versions.

  • Scripted a state machine for plant behaviour.

  • Main programmer of the project.

  • Created dynamic resource system.

  • Co-designed and implemented user interface.

Progress Showcase

This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.

The Archivist

PC-Unity

14/06/2024

C# Programming
Research
UX / UI
Level Design 

During this project, I took a leadership role and managed to deliver a historical game about the real History Center in Leeuwarden in where the player takes the role of an Archivist, maintaining and investigating old artifacts and documents.

  • Designed and programmed two whole levels.

  • Wrote Design Document.

  • Designed and implemented User Interface.

  • Researched with Target Audience.

  • Lead a team of 7 people.

  • Implemented sounds and VFX.

Progress Showcase

This university webpage showcases the different aspects of my participation in this game. You can navigate the different screens and even watch videos of the process or open the scripts I created.

Other Projects

  • Eternal Dark Ages

As a table top RPG enthusiast, I created my own game based on Dungeons and Dragons. I made my own dice system, skill tree, character sheet and lore.​ I also drew several of the characters and maps. 

Mapa de Galandria.png
Mapa de Agavio (1).jpg
Camplight.png
SeñorDeLaPolvora (1).jpg
HeavySoldier Laurel (1).jpg
LightSoldier Laurel (1).jpg
KnightLaurel (1).jpg

This document is about the general rules of combat. HP, Stamina, Attacks, Defend, Movement and special abilities.

Types of armor with price, defensive attributes and different special qualities.

In depth balancing of the D10 dice system I created for this game, with analysis in probalbity and different difficulties.

Excel document with the character sheet I made for this game. It shows the different skills, attribute and other systems.

All the different weapons with distinct damage, requirements and prices.

Potential wounds the players could get when in combat.

  • Trial of the Gods

This ongoing VR Project will bring a thrilling experience with the Viking brutal theme, combining horde fighting with the immersion that VR offers. Right now, this game is its early stages but so far I have done:

  • Enemy Factory with normal enemies and flying enemies.

  • Projectile blocking and destruction.

  • Enemy destruction when defeated (using phyisics)

  • Weapon velocity tracking system

  • Diegetic UI (break elements as input).

  • Implemented weapons such as Spear, Shield, Small Axe, Big Axe and Sword (not 3D modelling).

VR Nordic Combat Game V.1

VR Nordic Combat Game V.2

Music by: Radu Clim​

VR Nordic Combat Game V.3

Lautaro Ortega Cordi

Creator and lover of the ultimate art form.

  • LinkedIn

Game Design first year student with focus on writing, programming and word-building. 
I am also graduated in Hospitality Management with 8 years of experience in the restaurant and hotel industry. Currently studying in Hanze, Groningen, The Netherlands. 

WhatsApp Image 2024-06-17 at 23.18.12_39d8aa65.jpg
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Groningen, Netherlands, 2024

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